Projects & Credits

Worked closely with the trailer video editor to shape the audio presentation, syncing authentic in-game sound to picture, editing a licensed music track for timing and impact, and delivering the final mix and trailer-ready audio assets.

Audio Director, Composer, Sound Designer, Implementation, Voice Over Casting & Direction, and Voice Over Systems for a colourful open-world adventure about exploration, upgrades, and wildly over-engineered lawn care. Created audio systems, music, SFX, voice workflows, and character-driven radio/VO elements to help bring the world to life.

Sound design, Dolby Atmos mix, music editing, dialogue editing, and final deliverables for a sci-fi documentary from the team behind The Cloaked Realm, featuring interviews with established voices from film and television alongside animated material from the series.

Audio Director, Composer, Sound Designer, Voice Over Casting & Direction, and Audio Implementation for a cinematic VR fitness game blending full-body exercise with sci-fi arena combat, adaptive music, character-driven voice systems, and high-impact interactive audio.

Game audio implementation consultation, environment sound design, and creature audio for a whimsical VR mini golf journey through Wonderland.

Game audio implementation consultation, environment sound design, and creature audio for a prehistoric VR mini golf adventure from Mighty Coconut.

Game audio implementation consultation, environment sound design, and creature audio for a surreal VR adventure from Mighty Coconut and Meow Wolf.

Game audio implementation consultation, environment sound design, and creature audio for a spy-themed VR mini golf adventure from Mighty Coconut.

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Led all aspects of audio post production, including sound design, dialogue editing, ADR, Dolby Atmos mixing, and final broadcast deliverables.

Led audio production across music, sound design, implementation, and voice over, including casting, direction, recording, dialogue editing, and final mix for this dark ride experience.

Delivered sound design and dialogue editing for Urban Playground’s The Cube, helping shape the attraction’s tense, high-energy game show experience.

Created sound design, music edits, and dialogue casting/direction for Urban Playground Putters, helping shape a playful dynamic audio system that responds to digitally tracked clubs, balls, and player interactions.

Original orchestral music composed for Fantasy Island’s lightshow and fireworks display, designed to build with the spectacle and rise into a powerful final climax.

Music, sound design, and implementation for an experimental VR music experience, shaping surreal lunar environments with reactive audio, strange textures, and immersive spatial moments.

A magical VR study space brought to life through native Unity audio implementation and mix, helping the world feel playful, reactive, and full of discovery.

Music, sound design, and implementation for a small experimental puzzle horror project, blending playful physics interactions with tense, reactive audio to keep Bobby feeling unpredictable, unsettling, and just a little too close.

A playful social games platform brought to life through FMOD audio implementation, sound design, and dynamic music composition, featuring evolving drone elements that randomly combine to keep each session feeling lively, social, and slightly cosmic.

Contributed a short piece of music for the official Epic Games Unreal Engine MetaSounds tutorials, working with Richard Stevens and Dave Raybould to demonstrate adaptive music syncing in Unreal Engine.

Sound design and short musical win/loss stingers for a mobile FPS, delivered as over-the-fence assets to support punchy gunplay, mission feedback, and arcade-style progression.

Additional music for a retro fantasy adventure, including the game’s main theme.

Sound design, music, and dialogue editing for a cosmic puzzle adventure set against the edge of an anomaly.

Music composition and sound design for an unreleased retro 2D vertical slice based on the Gunslinger Samurai books. The project never saw full release, but the playable prototype was a fun, stylish blend of western grit, samurai flair, and arcade-inspired action.

Composer for a heartfelt short film, blending small brass band textures, acoustic guitar, and subtle synths to support its warm, nostalgic tone.

Composer for a tense short film built around strategy, silence, and the quiet psychological weight of every move.