Sound Redesign E3 Trailers - Short Version

Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!

Dynamic Crowd Audio in Action: FMOD to Game Demo

A short walkthrough showcasing the audio crowd system that was designed for the Black Box VR game.

Sound Redesign E3 Trailers - Extended Version

Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!

Character Foley System For Unity, Footstep Detection on Both Terrain and Game Object

Unity character sound design project. Available to download from here:

https://drive.google.com/file/d/1P9gm-DWeAFvHOy2EeMkadqdP-PTiqhIN/view?usp=sharing

Parco Pistris Sound Redesign

This video has been used to demonstrate sound design methods for the blog post "A Walkthrough of Creative Sound Design Techniques".

Blog Post:

Original Video: https://www.youtube.com/watch?v=Kwi0iV0TELc

Viking Islands - Sound Design Video Walkthrough

Unity & FMOD demo. Dropped some frames while screen capturing and running the game at the same time through Unity. Anyways, lots of cool things you can do with the integration of FMOD, i’m barely scratching the surface in this video!

Max 7 Engine Designer Walkthrough

Walkthrough of Engine Designer, a Max MSP experiment for creating science fiction engine sounds.

If you have a copy of Max MSP, feel free to download the program from my website, which also comes with some sample sounds to get you started.

Feel free to dissect, tweak, and change the program to make it your own.

Sound Redesign E3 Trailers - Short Version
Dynamic Crowd Audio in Action: FMOD to Game Demo
Sound Redesign E3 Trailers - Extended Version
Character Foley System For Unity, Footstep Detection on Both Terrain and Game Object
Parco Pistris Sound Redesign
Viking Islands - Sound Design Video Walkthrough
Max 7 Engine Designer Walkthrough
Sound Redesign E3 Trailers - Short Version

Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!

Dynamic Crowd Audio in Action: FMOD to Game Demo

A short walkthrough showcasing the audio crowd system that was designed for the Black Box VR game.

Sound Redesign E3 Trailers - Extended Version

Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!

Character Foley System For Unity, Footstep Detection on Both Terrain and Game Object

Unity character sound design project. Available to download from here:

https://drive.google.com/file/d/1P9gm-DWeAFvHOy2EeMkadqdP-PTiqhIN/view?usp=sharing

Parco Pistris Sound Redesign

This video has been used to demonstrate sound design methods for the blog post "A Walkthrough of Creative Sound Design Techniques".

Blog Post:

Original Video: https://www.youtube.com/watch?v=Kwi0iV0TELc

Viking Islands - Sound Design Video Walkthrough

Unity & FMOD demo. Dropped some frames while screen capturing and running the game at the same time through Unity. Anyways, lots of cool things you can do with the integration of FMOD, i’m barely scratching the surface in this video!

Max 7 Engine Designer Walkthrough

Walkthrough of Engine Designer, a Max MSP experiment for creating science fiction engine sounds.

If you have a copy of Max MSP, feel free to download the program from my website, which also comes with some sample sounds to get you started.

Feel free to dissect, tweak, and change the program to make it your own.

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