Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!
A short walkthrough showcasing the audio crowd system that was designed for the Black Box VR game.
Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!
Unity character sound design project. Available to download from here:
https://drive.google.com/file/d/1P9gm-DWeAFvHOy2EeMkadqdP-PTiqhIN/view?usp=sharing
This video has been used to demonstrate sound design methods for the blog post "A Walkthrough of Creative Sound Design Techniques".
Blog Post:
Original Video: https://www.youtube.com/watch?v=Kwi0iV0TELc
Unity & FMOD demo. Dropped some frames while screen capturing and running the game at the same time through Unity. Anyways, lots of cool things you can do with the integration of FMOD, i’m barely scratching the surface in this video!
Walkthrough of Engine Designer, a Max MSP experiment for creating science fiction engine sounds.
If you have a copy of Max MSP, feel free to download the program from my website, which also comes with some sample sounds to get you started.
Feel free to dissect, tweak, and change the program to make it your own.
Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!
A short walkthrough showcasing the audio crowd system that was designed for the Black Box VR game.
Every year we get some fantastic content and hype from E3, so this was a fun little project I decided to take on, and that’s redesigning the sound to some fantastic content from the show!
Unity character sound design project. Available to download from here:
https://drive.google.com/file/d/1P9gm-DWeAFvHOy2EeMkadqdP-PTiqhIN/view?usp=sharing
This video has been used to demonstrate sound design methods for the blog post "A Walkthrough of Creative Sound Design Techniques".
Blog Post:
Original Video: https://www.youtube.com/watch?v=Kwi0iV0TELc
Unity & FMOD demo. Dropped some frames while screen capturing and running the game at the same time through Unity. Anyways, lots of cool things you can do with the integration of FMOD, i’m barely scratching the surface in this video!
Walkthrough of Engine Designer, a Max MSP experiment for creating science fiction engine sounds.
If you have a copy of Max MSP, feel free to download the program from my website, which also comes with some sample sounds to get you started.
Feel free to dissect, tweak, and change the program to make it your own.